v2.7.102026-08-16
Expeditions mid-walk
Expeditions start mid-walk
The mode used to be decided before the first step and never again. Set off on a plain walk, want zones a kilometre later, and your only route in was to finish the session and start over — throwing away the walk to get the game. Not much of a choice for someone already outside.
- The offer comes to you, over the map, in the first seconds of a session. A strip along its bottom edge shows how long it will stay: a banner that vanishes without warning reads as a glitch rather than a decision.
- The permanent way in is a page of its own under the map, next to your stats and splits. Missed the banner, or had the phone in a pocket the whole time — swipe the carousel across.
- Your progress is kept. The session doesn't pause for a moment: distance, time and route stay yours, and zones to claim appear on top of them.
- It can't be switched back off, and we say so before the tap rather than after: claimed zones are already counted, so "undo the game" would mean either lying about the mode or taking back what you earned.
- Fog and exploration XP were always being earned — on any outdoor session, not only expeditions. What an expedition adds is the zone game itself, not the map underneath it.
Reach boosts
- A charge showed up but wouldn't spend. The button said you had one; tapping it bounced you to the recharge page with "not enough yet". The counter on the button and the tap itself were reading the daily pool through different settings, and they disagreed by a whole charge, not a shade.
- "Zones to your next charge" counted the wrong period — the current session instead of the whole day, even though the charge is granted for the day. Hence "3 of 5" at a moment when the charge had already been handed out.
- Subscription limits weren't always applied. If the expedition screen opened onto an already-running session — coming back from the mini-player, restarting the app — boost settings stayed on the free defaults, recharge threshold included.